Lifestyle Expenses
“Drive sports cars, date movie stars, buy things that are not for sale... who knows, Master Wayne? You start pretending to have fun, you might even have a little by accident.” – Alfred, Batman BeginsDifferent tiers of lifestyles are a fact of life. Some people are waited on hand-and-foot and others are begging in the street. "Meet at the Inn," type adventurers tend to start out counting every copper and pursuing life-threatening escapades for meager bounties. Then at some point that dynamic fades out while PCs are looting dragon hordes and destroying armies of undead. The idea of ditching the rustic tavern scene for something a bit more upscale has come up in Living Greyhawk and Dungeons and Dragons, 5th Edition but it's always come across as more of a tax than a benefit to me. The number-crunching gets absurd too - an adventurer idling or retiring in style after killing a couple of dragons is untenable due to constant drain while NPC expenses are hand-waved. I replace that paradigm with the idea of a sustainable lifestyle. Peasants, merchants, and sell-swords have the assets to keep up their lifestyle, and so should PCs. If a character has a sufficient Wealth rank his or her sustainable lifestyle automatically increases.
Operating Budget
"Some assets work for money, others believe in a cause. The most effective incentive though is a combination of the two." - Michael Westen, Burn NoticeOne the advantages of Wealth is that it makes it easier to generate an income. While other assets provide more concrete models for estates and businesses (and adventure hooks), Wealth levels can be squeezed for a certain baseline of income per week. The part that overruns lifestyle expenses can provide a basic weekly budget for the adventurer out on the town. This might be used to cover a few non-incidental purchases, grease the right palms, or help the struggling poor. These are the kind of expenses that are constrained by a short-term budget, but aren't relevant to carry week-to-week or episode-to-episode. Just know your limits and you shouldn't need to muss up your character sheet.
Capital Expenses
"Pay a man enough and he'll walk barefoot into Hell." - David Xanatos, Gargoyles
Spare Change
"Laws are a tedious business and counting coppers is worse." - Robert Baratheon, A Game of ThronesThere comes a time in every successful adventurer's career where keeping track of the extra silver pieces you tipped to loosen the bartender's tongue just isn't worth it. You want to buy a couple of vials of oil for your lantern? I (the DM) don't want to waste the precious seconds of game time marking down that gold piece. (You're a 9th level Wizard, Harry - why are you even using an oil lantern in the first place?) Rather than micromanage expenses that's are out of scope for your character's assets, certain Wealth ranks provide you the benefit of just waiving these petty expenses away for the rounding errors they've become. Come to think of it, you should probably let the peasant children loot the loose coins from your couch cushions on the holidays.
Rough Tiers - Wealth by Rank
So here is my rough draft of a Wealth tier system for Byzantine Age. Prices are given in Double-Denarius, a silver coin with the equivalent purchasing power of a Gold Piece in the standard D&D setting. I suppose you could even assign a negative value in this Asset to represent squalid poverty or crushing debt of some sort if a character's situation called for it.
- Rank 0: Sustain a Modest Lifestyle indefinitely
- Rank 1: Ignore expenses less than 1dd (1GP D&D)
- Rank 2: Budget of 10dd/wk
- Rank 3: Sustain a Comfortable Lifestyle indefinitely
- Rank 4: Ignore expanses < 10dd (10GP D&D)
- Rank 5: Budget of 100dd/wk
- Rank 6: Sustain a Wealthy Lifestyle indefinitely
- Rank 7: Ignore expenses < 50dd (50GP D&D)
- Rank 8: Budget of 500dd/wk
- Rank 9: Sustain an Aristocratic Lifestyle indefinitely
- Rank 10: Ignore expanses < 100dd (100GP D&D)
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